

Something I wanted to address prior to talking about more combat centric mechanics, is that Chained Echoes does not do traditional leveling. Though I will say that the story, while better written than most, certainly follows a lot of standard JRPG story writing tropes.

The story itself has quite a few twists that even I didn’t expect. I enjoyed the characterization of the various party members, getting a clear idea of their personality and their motivations. After a century of war, the three kingdoms that exist on the continent have found peace…or have they? We follow a band of adventures from different walks of life as they set about unraveling a plot to reignite war that grows into a larger scale conflict as the story progresses.

The story of Chained Echoes takes place on the war-riddled continent of Valandis. So jump into your Sky Armour and join me in the war-driven world of Valandis was we tackle this review of Chained Echoes. So, needless to say, I was intrigued if Chained Echoes could pull it off. It is not too often that JRPG’s include mechs in their design, let alone shoot for a combination of traditional mechanics and incorporating them. Might, magic….and Mechs? Yeah, that is how this game was described to me during the initial press releases and I have to say that it worked.
